Every single object you make is allowed to stay in the game world, and you have plenty of room for tweaking your creations, right down to the colour of the smallest brick. This is also how you discover most secrets, and there are quite a few collectibles to find giving you accessories or extra bricks for decorating your creations.ĭespite their beauty and complicated design, the levels in Lego Bricktales are not those kind of Lego sets that are locked away behind glass drawers and marked with a do-not-touch sign. But this feels even more like "real" Lego, as the environment is quite spatially limited and can be viewed in it's entirety by pausing the game and moving the camera. In many ways the game's graphical style, right down to the stop motion movement of the minifigures, reminds me of the excellent Lego: The Movie. That is a bit unfortunate, as it is incredibly satisfying to move through the detailed levels where each little detail is made from Lego. Building with a controller works surprisingly well but makes the whole process even slower.Īs a result of the rather cumbersome controls and the, at times, rather monotonous tasks, you'll end up spending a lot of time in the minimalistic building mode. Just don't expect it to be smooth or intuitive, regardless of whether you are playing with mouse and keyboard or controller. In all fairness, construction in a 3D environment is an advanced affair, and the system works well enough. It never works smoothly though, as there are a few too many cases, where the least movement of the mouse moves your brick way off the intended area, and the aforementioned precision tools never quite hits where you want it to. It's easy to move and rotate bricks with the mouse, and a combination of Shift and various shortcut keys, lets you move both bricks and camera, gradually and with great precision, which often becomes necessary when building complicated structures. This time you are building in 3D, which complicates things quite a lot. In that regard, the game seems very inspired by the developers early Bridge Simulator games, although with once major difference. If that is the case, you typically have to build extra supporting structures, which can be surprisingly complicated. Often your elaborate constructions collapse complete, as your trusty sidekick Rusty races over them during the test phase. Okay, it's not the classical law of nature, but rather some sort of approximation. And even when you have completed your assignment you are in many cases placed before a rather harsh judge - gravity. First of all, you only have a limited number of bricks to build with. It's often said that the imagination knows no limits, but that is not the case here. Your task is always explicitly stated - build a ladder, construct a machine and so on - how to solve it is often completely up to you. Unlike most traditional puzzle games, you don't really have to figure out what to do, but rather how to do it. Unlike the real Lego models, you have no manuals to assist you, and after some easy challenges to get you started the difficulty quickly ramps up. You don't need to be a civil engineer to get through the game, but on the other hand, you can't turn off your brain completely. The Austrian developer ClockStone Studios has managed to create some pretty complex building mechanics - perhaps not unsurprisingly coming from the team behind the Bridge Constructor series. Lego Bricktales is not all fun and games though. The game's dialogue (which unfortunately isn't voiced) is both warm and fun without being too on-the-nose, and especially your little flying robot friend Rusty (which gives off certain Portal-vibes) is a nice companion. This doesn't mean that their writers have been sitting idle though. The developer has clearly chosen not to spend too much time polishing the stories, that mostly serves as an excuse to send you through a series of varied environments - a lush jungle, an Egyptian inspired desert, a medieval castle and a couple of other locations, that I refrain from revealing.
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